Colomboard Games

GAMES I AM WORKING ON

I strive to create games which are unique, but not just for originality’s sake – games which are fun, easy-to-learn and well-tied to a target group. I believe that any game, no matter the style and mechanics, should let the players tell a story. Thus, the mechanics and theme are inseperable and need to be developed in unison.

2–4 PLAYERS | 45–120 MINUTES | MEDIUM WEIGHT | 12+ YO

post-apocalyptic skirmish game where you can play on anything you find around

Dice rolling | 3D terrain made from anything | easy rules, tactical combat | build your team

A game for those who want to enjoy the thrill of miniature wargaming but want something short-ish, accessible and easy to learn.

Following the End lets you pick unique characters and artefacts to try out different tactics in a terrain you build yourself from a mess on your desk or glasses in a pub. Easy combat rules resolved by a single six-sided die roll give you plenty room to think about your strategy. Plus, for the lore lovers, there is a lot to read on the backside of all of the cards.

1–4 PLAYERS | 60–120 MINUTES | MEDIUM/LIGHT WEIGHT | 12+ YO

euro-style co-op game about village life, slavic folklore and surviving the winter

tile laying | worker managment | mitigating danger | resource management

A twist on the classic “build and farm” theme, where players cooperate to develop a prosperous village which could survive the deeds of Morana, a goddess of winter and death.

The game mechanics incorporate ideas from classic PC games like Age of Empires, such as not placing workers, but managing and creating them on board, moving them effectively, thinking about how many to send to do certain task and exploring the terrain.

2–6 PLAYERS | 10–15 MINUTES | FAMILY/PARTY GAME | 9+ YO

a silly wizard hand-waving-gibberish-shouting game mixing fast reflexes with just enough tactics, so that the adults can think about it (but do not have to)

real-time gameplay | deck munching | super-easy “programming” | shape creation

A game fitting for any family night or a party with friends. A combo of real-time deck munching and everyone casting spells with nonsensical words and wide gestures ensures total chaos, leveraged by the need to actually create the right shape from the pumpkins and bats.

Create a sequence such as “move a bat next to the mouse” to create the desired shape on the board, while everyone else tries to do the same. Also, you need to shout and laugh and make a lot of mistakes.

1–4 PLAYERS | 40–90 MINUTES | LIGTH WEIGHT WITH DEXTERIETY ELEMENTS| 13+ YO

sci-fi horror dungeon crawler with branching story which uses flicking instead of dice rolling to ensure that the survival is really up to you

co-op tactical gameplay | dexterity-based combat | easy rules | campaign or single missions

For those who enjoy the “not knowing the result” part of ameritrash games but who want to be masters of their fate: a game inspired by the cosmic horror of Alien, System Shock and Event Horizon.

 

 

 

A branching story based on the players winning or losing levels, simple but variable RPG features and items making you gradually stronger, combat based solely on your skill, and chilling atmosphere – what more could you want from a dungeon crawler?

ABOUT COLOMBOARD GAMES

I am Lukáš Colombo Wiesner, an indie designer from Brno, Czech Republic. I always loved games in general, be it board games, summer-camp games I created for children, or grand PC adventures. For 7+ years, I have been working on my own games. Since they have started piling up in my room, it’s high time I started pitching them to publishers! This website is the result.

May your meeples ever have a place to go to and may your dice always roll favorably!

GET IN TOUCH

Interested in any of the games, further collaboration, giving me feedback, or just want to chat about games?
Fill in the form, subscribe to the newsletter – or contact me via
e-mail or Facebook/Messenger