2–4 PLAYERS | 45–120 MINUTES | MEDIUM WEIGHT | 12+ YO
post-apocalyptic skirmish game where you can play on anything you find around
Dice rolling | 3D terrain made from anything | easy rules, tactical combat | build your team
A game for those who want to enjoy the thrill of miniature wargaming but want something short-ish, accessible and easy to learn.
Following the End lets you pick unique characters and artefacts to try out different tactics in a terrain you build yourself from a mess on your desk or glasses in a pub. Easy combat rules resolved by a single six-sided die roll give you plenty room to think about your strategy. Plus, for the lore lovers, there is a lot to read on the backside of all of the cards.
- Core mechanics tested and finalised
- Functional prototype
- Balancing
- Testing on boardgame events (100+ testers)
- Translation editing
- Finding a publisher
1–4 PLAYERS | 60–120 MINUTES | MEDIUM/LIGHT WEIGHT | 12+ YO
euro-style co-op game about village life, slavic folklore and surviving the winter
tile laying | worker managment | mitigating danger | resource management
A twist on the classic “build and farm” theme, where players cooperate to develop a prosperous village which could survive the deeds of Morana, a goddess of winter and death.
The game mechanics incorporate ideas from classic PC games like Age of Empires, such as not placing workers, but managing and creating them on board, moving them effectively, thinking about how many to send to do certain task and exploring the terrain.
- Core mechanics tested and finalised
- Functional prototype
- Balancing
- Wide testing
- Translation editing