FOLLOWING
THE END
Find out how the game plays in 5 slides or less. Download the rulebook and the print-and-play two-player demo.
We created the base of this game 7 years ago with Honza Krištof in a pub where he was supposed to bartend – and now it is finally finished.
2–4 PLAYERS | 45–120 MINUTES | MEDIUM WEIGHT | 12+ YO
In Following the End, the players control teams of four survivors in a post-apocalyptic City, built from whatever they have handy – office supplies, glasses in a pub, legos, sand in a sandbox. The goal is simple: be the last team standing.
PUTTING THE TEAM TOGETHER
For each map you create (and given the nature of the game, no two maps are the same), a different team is needed. Pick four out of twenty-one characters, each with a unique ability, and two powerful artifacts. Assign skill points to their damage, aiming, and speed. And you are ready to go. For less experienced players, balanced teams are provided.
Movement
Gain one Scrap and roll a die which can yield 3, 4 or 5 time points. Use the string to move your units up to the distance of their speed and add any number the of time points. The remaining points are converted to Mantras which power the artifacts – so choose wisely. Move your units to strategic positions, high grounds or to Scrap deposits, which give you one Scrap at the end of the turn.
Combat
Pay 2 Scrap to attack. Measure the distance from the attacking unit to its target. On a standard six-sided die, you need to roll MORE than the distance MINUS the height difference MINUS the aiming bonus. If you roll 1, it always fails. Every unit can attack only once per turn, and usually there is not enough Scrap for all.
Overall
Following the End mixes the thrill of a miniature wargame with a chess-like feeling of successfully outsmarting your opponent. Even though there is an element of randomness thanks to the dice, empirically, the better tacticians almost always win. The Fallen and Behemoth ensure that even the defeated players have fun. Given the 22 units, 18 artifacts, and the player-generated "board", the replayability is literally endless. And for the lore lovers, there is a lot to unpack at the back of every card.
HOW FAR ALONG IS IT?
- Core mechanics tested and finalised
- Functional prototype
- Balancing
- Testing on boardgame events (100+ testers)
- Translation editing
- Finding a publisher
Apart from the standard game nights with friends, Following the End was extensively tested during game developers meetups organised by Czech Games Edition, and board game conventions organised by a local publishing company RexHry. Thanks to this, the number of testers has grown to over a hundred and the positive feedback across the player spectrum has shown me that the game is ready to be pitched.
What the game needs: According to the feedback, the UI was altered, but given my limited graphic design skills, the game would greatly benefit from a graphics overhaul, and possibly some further testing of 4 player games, since it was the smallest amount of the total games played and I would like to be 100% sure everything works as it is supposed to.
RULEBOOK
Download full rulebook in English.
PRINT-AND-PLAY DEMO
Download printer-ready 3 A4 page demo for two players in English. You will just need some tokens and dice.